Wednesday, June 29, 2011

H-event

The first H-event has been finished! But I'm not going to upload the next update yet. I prefer to work a little more and add a couple of things before the update. I promise I'll do it before next monday (I'm not sure how many days I'm going to need to finish those things).

This first H-event take place at the beginning of the game, so don't expect it to be some kind of harcore sex. Remember that Beth starts the game with a low "Sluttyness" value, so you'll have to increase it to see her doing really naughty things. Obviously, this event will increase it.

Anyway, when you play the next version, you could say it is a H-game finally.

Monday, June 27, 2011

What have I done today?

Basically, I keep on working on the first sexual event. But when I feel tired of doing animations I program some code. Today's fixes are:

- Kick: I find annoying when Beth kicks where she are not supposed to do. Like in this picture:
Now it's fixed.

- I've also created a senteces stack system. So, if somebody in game speaks fast, you can read his previous sentence.

- I've added a couple of sexual stats to the status menu. In the next version you could check how naughty Beth is.
xD

Now, I must go back to do animations. And I don't want to spoil the surprise. You'll have to wait until the next version. ;)

Saturday, June 25, 2011

Small changes (II)

Some minor changes (v0.21):
- Finally she has shoes.
- Grammar corrections (thanks to Banana @LoK).

Now I must go back to work on the first H-event. People have decide it.
:)

PS. Actually, you guys are right. I can't say this is a hentai game if it doesn't contain sex. xD

Friday, June 24, 2011

Poll

Once Intro is finished, I'd like to know where I should focus my work. So I've started a poll to see your preferences.
:)

v0.2 Released!

Finally, I finished the Intro. I hope you like it.
;)

http://hnyarly.blogspot.com/p/game-last-version.html

Wednesday, June 22, 2011

New version coming soon!

Good news! Intro is almost finished. In 2 or 3 days I'll upload the version 0.2 (containing the full Intro).

:)

Sunday, June 19, 2011

Intro preview

I'm doing faster than I thought. :)
Here you have a small preview of the Intro. But I don't want to spoil the surprises you'll find in it once finished.
:p

Thursday, June 16, 2011

Still working...

I've been 6 days without posting anything. That's because I'm working on the Intro scene. At this point, I think people should know more about the main character (Beth) and how she started her adventure, before keep on doing more game.

I think I was optimistic when I planned the Intro, and it's requering me more effort than I originally expected. I think I've done like 30% of it. The bad news are that I don't want to upload the new version until the Intro is finished. And this can take me up to a week and half.

Anyway, I promise the Intro worths the time I'm spending on. It'll have interesting surprises. ;)

I'd also like to thank all the people from LoK, Toon Pimp's Palace, ULMF, Hongfire and Newgrounds (and of course to this blog's anonymous) for their comments, opinions and critics.

Friday, June 10, 2011

Small changes

I made some new implementations. Only a few aesthetic changes (with no consequences on gameplay). So few, that I didn't actually changed version number. I uploaded it, just because it's too easy. xD

I also configured a couple of options in this blog, so people can now play last version on a bigger window:
http://hnyarly.blogspot.com/p/game-last-version.html

Wednesday, June 8, 2011

Feedback

Thanks you all guys for your helpful critics, opinions and advises. The feedback I've received has been awesome. I hope to improve the game thanks to you all.

As abstract, I could resume the most important opinions I've read:
- A map of the zone seems to be almost necesary, due to the number of opinions demanding it.
- Faster vertical movement for the main character (Beth).
- Enemies seems to be hard, but that was the idea when I programmed them. At level 1 they should be a serious menace, but when you are level 3, you can kill them easily... most of times.
- Beth's looks seems to be a little "slutty", so I'm planning to let players configure some parts of her look (for example make up).
- People are also pretty much interested in the story of Beth.

With some other advises, I've done some minor changes in the game (now it's a little bit faster and I've added some background items). I've just changed the link below, so now you all can play 0.11 instead of 0.1.

Someone also recommend me to advertise more my game, so I talk about it at some forums:
Legend of Krystal
Hongfire
Newgrounds
ULMF (Added)
Toonchamp


After all that, this is my list of thing to do:
- Some changes in Beth's look (trying longer legs... etc). I'll ask for your opinion soon.
- Test changing Beth's speed.
- Make the intro with the story of Beth.
- Adding clothes.

I haven't decide yet how to implement zone map in the game. Maybe as a item you receive as reward for some quest....



Once again, thanks you all. I couldn't improve the game without you guys.

Tuesday, June 7, 2011

How to play

Quick explanation:

Arrow keys: Move
C: Kick
Z: Talk/Open chests.
Q: Combat Stats
W: Inventory.

For more info, check the keys at Setup menu.

And remember, I haven't done anything else once you open the metal chest.

PS. I've made some changes adding some items to background. Just to avoid so much empty space. Now it's v0.11.

Monday, June 6, 2011

Finally, v0.1!!! (updated to 0.11)





Here is the beta 0.1 (Updated to 0.11!)

I thought that it should be 0.1 better than 0.02, mainly because althought the game is not finished, at least it's kind of playable (3 enemies and 3 quests... it's something...).

Very important: this version of the game still does not contain H-events. That's because I need your critics about the main character -Beth- before doing animations. It's a bloody mess to make changes over the animations, so I prefer to have an almost final version of Beth before doing some more. So I need to know what do you think about her. Is she sexy enough? What should I improve in the walking animation? Do you prefer any other haircut/hair-colour? Are her legs/arms/hips/boobs/lips/eyes/... sexy enough?

I also need your opinion about:
- Game mechanics/difficult.
- Game art (what things I should improve).
- Languaje (english mistakes and errors).
- Bugs.
- Everything else you'd like to comment.

While waiting for your feedback, I'm working on the Intro (so, you'll know a bit more about Beth :D)

And that's the Changelog from v0.01 to v0.1:

v0.1:
- Inventory bug solved.
- Game name changed to "Sex Realm".
- Beth waking up animation slightly improved.
- Click on my name at main menu to open web browser to my blog.
- More facial expressions.
- Some rocks added as background items.
- Game over at 0 HP.
- Fix kicked rat bug.
- New items: potions and wood chest.
- 2nd enemy (snakes).
- 1st Boss
- 2nd and 3rd quests.

PS. The game finishes once you open the metal chest. Nothing else done by now...

Thursday, June 2, 2011

Working on v0.02

I'm working on the v0.02. I've planned a bunch of things to add to that version. I hope to upload it next tuesday (June 7th). Here you have the list of changes done, and what I planned to implement.

-------------------------------------------------------------------
v0.02

Done:
- Inventory bug solved.
- KO at 0 HP.
- Game name changed to "Sex Realm".
- Beth waking up animation slightly improved.
- Click on my name at main menu to open web browser to my blog.
- More facial expressions.
- Some rocks added as background items.
- Game over screen.

To do:
- Fix kicked rat bug.
- 2nd enemy (snakes).
- Wood and metal chests.
- 2nd and 3rd quests.

-------------------------------------------------------------------

This future version won't have Intro or H-events yet.