Saturday, July 23, 2016

Working

Just writting to let you know I'm working in a new quest taking place in a new zone, given by a new NPC (pig trader), involving a new boss (Ent)...

I hope it will be finished in a few days.

More news soon.

Tuesday, July 5, 2016

Polymorphic items

That's the new feature I've been working last week.

First of all, an explanation: Imagine you find a new armour with an awesome stat, but the one you are wearing looks much better. Would you prefer a better look instead of a better stat ?

Not anymore! Here come the new polymorphic items!
You can transfer stats or even the way an item looks to the new polymorphic items. For example, you can apply fire resistance from a magic pants to the Polymorphic pants. Or maybe you could transfer the look of a pretty sandals to the Polymorphic boots !!!

You can transfer any stat you want to those new items, but once you transfer it, the original item is destroyed.

So, more customization choices for the game.






Only Magic Crafters NPCs can transfer stats, as you can see in the video.



Sunday, June 5, 2016

Good/Great news

Well, finally I have recent news. They could be good or great ones...

If you had problems with the saving slots, news are great, because I finally implemented the new saving system (using the MDM zinc 3 functions). So, now the game doesn't use Flash shared objects any longer. Saved games are stored in a local file. WARNING: this may cause future bugs, that I still haven't discovered. I'll need your help.

If you don't have any problems with the game, the good news are that I finally defeated this millstone, so I can progress with the content development.

^_^

Also, as side note, those days I've been playing a great H-RPG game.
Married Warrior Emma - Ruins of the Ancient Empire (人妻戦士エマ 古代帝国の遺跡) 



I also found an english translation by m1zuki ( thanks a lot !!! )
So, that's my recomendation while waiting my next release

PS: New black dress (suggested by anon)


Sunday, April 17, 2016

Time to change MDM Zinc

It seems that windowed mode is wining.

I've been trying to find some ways to make it work by the compiler (MDM Zinc) functions.

So, anyone of you guys know about another Flash to EXE compiler I could use? Even better if it adds some AS2 funtions I could use to toggle fullScreen or write/read files. Just as MDM Zinc was supposed to do.

- UPDATE !!!

Finally Zinc and me got an agreement ! I'm starting to understand how it works. So, for the next version you can swap from FullScreen to Windowed mode ! Also, ESC won't close the game anymore.

- UPDATE 2
Things are going pretty well. I finally understood how to use MDM Zinc funtions. Finaly my game can toggle fullscreen, exit, read and write archives. Now I'm working in a new saving algorithm. The bad news are that Zinc is gonna die in a few days... (more info here) :-(
So I'm try to get as much knowledge from their docs before it passes out!!!

Monday, April 4, 2016

More items

Hi! I'm still alive!
Still working on items for background...


About the features I've been investigating:
- New save game systems: Impossible.
- Switching window mode / full screen : Almost impossible.

So, do you prefer the game in window mode or full screen ?

Monday, November 2, 2015

Help with AS2

Some players are having problems with the way AS2 stores the variables information as cookies. Thus, I'd like to find a way to write my own files from AS2, but from everything I've read, it seems almost impossible.
Does anyone know how to do it?

Thursday, October 22, 2015

A matter of perspective

I'm doing some new background items. So, I have to define the perspective. What do you think I have to use? Left column looks more realistic, but right one seems more in the same perspective of mage house or RPG maker games...
Opinions?