Thursday, June 26, 2014

More new enemies

For the next update, I'd like to make, at least, 4 more new enemies. This is one of them:
Do you have any opinions about it?

PS. As you can see, those last days I'm having a lot of free time to spend with my game.

PS. Does the ant look better now?

PS: Taking a deep look at Hruma's guide to ants y decided to redo the legs of the ant. I mean, in the previous model its legs look like spider legs. I think I've improved its look. Do you agree?

I've change the pattern of color for the ant. I'll probably use the darker one (right side).

Wednesday, June 25, 2014


I'm doing some progress thanks to my new Wacom. For example, I wasn't really happy with the hands I did for the evil character in the intro, so those last days I've been trying to make a hands.

I know I'm not an artist, but I think those hands look much better. Anyway, I must keep trying to improve my drawing skills.

Sunday, June 22, 2014

Little changes in combat system

I've fixed a little problem in the combat system.

It happened when an enemy tries to find the right distance to attack Beth. The enemy tries to go to a distance in its range or attack. That is, a position in the x-axis in a distance to Beth less than "max" and more than "min". Once it reaches this distance (one od the two green zones), it attacks. The enemy always tries to get to the closer green zone. That means, if enemy's x axis value is greater than Beth's x, it will go to flank B in order to attack Beth. Otherwise, it'll go to flank A.

But if this zone is not reachable (because a wall or something that make the movement impossible), the enemy stands in a vulnerable position, tring to move to a place it can reach.

Finally I've fixed that, and when this position is not reachable, the enemy will move to the other flank to attack Beth.

I've also changed the attack detection system, so now you don't have to hit only the center of an enemy's body to damage it. Now you can hit any part to damage it.

I'll send the new version to testers in order to have their opinions about if this new combat system is well balanced or not.

PS. I'd like to have any translation to asiatic languages, such as japanese, chinese, korean, thai... Any volunteer?

Wednesday, June 18, 2014

Progressing to 15%

The bear is finished, and now it is being tested. I also added more rats, hehehe.
I did the last details of the bear with this marvel I bought a couple of weeks ago. I hope it helps me to work faster. \_(^ w ^)_/
More news soon!!!

Sunday, May 18, 2014

Translation starts

Finally, I have changed the code of the game to allow multiple languages. If you want to collaborate with the translation to your any language, just click here to get the instructions.

By the way, this is the current look of the bear. Thanks you all for your opinions and comments!
A friend gave me some critics about the bear, so I did more belly and neck. Do you prefer this second version?

Honestly, when I compare the last versions of the bear with the first one, I can't help feeling a bit ashamed for the first version of the bear. Those last versions look so great thanks to your opinions.

The russian version is being tested. Thanks to MosKit! Here you have a video of the current version.

Also, those languages (except spanish) are ready and mostly tested for the next release.

Tuesday, May 13, 2014


I need your help with this new enemy. Can you guys please comment how I could improve the look of this new enemy? I want to finish it before starting to animate it...

As a side note, it won't be a raper enemy, and it can't be knocked untill it looses all its health points... so kicks are not a good way to defeat it.

PS. It's supposed to be a bear...

Tuesday, April 29, 2014

Fast post

Just to show my last work... I'm pretty happy with this wheelbarrow I've done. And I'd like to show the size of the pig trader compared with Beth.

Now I have to keep working into new enemies.