Saturday, September 13, 2014

More bosses

That's a new boss for the game. It's going to be a raper enemy. Any opinions or critics about the look? Is it scary enough?

I'm also working in a couple or more regular enemies. Once finished, I'll put images of them. And after critics and improvement, I'l start animating all them.

PS. Has anyone seen the first Evil dead movie? hehehe.

Monday, August 25, 2014

Summer progress

This weekend has been great for the progress of the game. I've added a few things:
- An arrow at the inventory that points the slot for the wearable items.
- Six new items, including a ring, new sexy clothes and two erotic books. Reading those books increases Beth's hornyness.

So, I've uploaded a video where you can see the new features, and also the new enemies (bear and giant ant).

I'll send the current test version of Sex Realm to the first one that discovers each one of the two following questions:
- What is the new ring I've added to the game?
- Who is the green guy in the picture of this post?

Write your answers in the comments.

PS. The next feature I'm going to work is an H-event, hehehe. Books are the key for this new event.

PS: Contest is over. The winners are:
- JayDon for the Claddagh ring
- Texxx. For "Rogue" the Orc, from the "I am MT" show.
I'm finishing a new H-event for the game. As soon as it's finished I'll send the test version to the winners.

Thursday, August 21, 2014

Hnyarly's recommendations

I've playing some games those last weeks that I must recommend you all. That will make shorter your wait to the next:

- The first one is Akabur's Princess Trainer. I love Akabur's art, and the game was very interesting. I got stuck a couple of times, but found a good guide, hehehe.

- The second one is Rhode's fortress: I love all Scale garden's RPGs, and this one fulfil my expectations. As in all their games, they use the concept of main character's perversion through the game (all those ideas I love and want to add to SR). Also, I love the CGs. The combat system is complex, and the battles long, so the game is not oriented to farming XP. Anyway, I enjoyed the time I spent. The main problem is that the game is in japanese only, but kR1pt0n1t3 has done a partial translation of some graphics and combat text (thanks!!!). For the game, I used chiitrans that works... well not excellent, but it helps to understand a bit of the dialogues.

- The third one is  Hextech's Motion Stopper. It's a very short RPG, but it's funny to play.

About Sex Realm, the game development is progressing very well. I've also bought a new laptop and working in flash has become a brand new experience, hehehe.

Sunday, August 3, 2014

Changes in the interface

I've been adding some details to the inventory and stats interface. What do you think?

That's the look of the old interface:

Thursday, June 26, 2014

More new enemies

For the next update, I'd like to make, at least, 4 more new enemies. This is one of them:
Do you have any opinions about it?

PS. As you can see, those last days I'm having a lot of free time to spend with my game.

PS. Does the ant look better now?

PS: Taking a deep look at Hruma's guide to ants y decided to redo the legs of the ant. I mean, in the previous model its legs look like spider legs. I think I've improved its look. Do you agree?

I've change the pattern of color for the ant. I'll probably use the darker one (right side).

Wednesday, June 25, 2014


I'm doing some progress thanks to my new Wacom. For example, I wasn't really happy with the hands I did for the evil character in the intro, so those last days I've been trying to make a hands.

I know I'm not an artist, but I think those hands look much better. Anyway, I must keep trying to improve my drawing skills.

Sunday, June 22, 2014

Little changes in combat system

I've fixed a little problem in the combat system.

It happened when an enemy tries to find the right distance to attack Beth. The enemy tries to go to a distance in its range or attack. That is, a position in the x-axis in a distance to Beth less than "max" and more than "min". Once it reaches this distance (one od the two green zones), it attacks. The enemy always tries to get to the closer green zone. That means, if enemy's x axis value is greater than Beth's x, it will go to flank B in order to attack Beth. Otherwise, it'll go to flank A.

But if this zone is not reachable (because a wall or something that make the movement impossible), the enemy stands in a vulnerable position, tring to move to a place it can reach.

Finally I've fixed that, and when this position is not reachable, the enemy will move to the other flank to attack Beth.

I've also changed the attack detection system, so now you don't have to hit only the center of an enemy's body to damage it. Now you can hit any part to damage it.

I'll send the new version to testers in order to have their opinions about if this new combat system is well balanced or not.

PS. I'd like to have any translation to asiatic languages, such as japanese, chinese, korean, thai... Any volunteer?