tag:blogger.com,1999:blog-73426008921279752612024-03-06T09:37:44.981+01:00Flash H-RPG ProjectA blog covering the development of a hentai RPG using Flash.H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.comBlogger125125truetag:blogger.com,1999:blog-7342600892127975261.post-18662857883908486052021-02-28T19:18:00.005+01:002021-02-28T19:18:50.386+01:00New icons<p> I want to add new icons for the interactive stuff in game. I did first for the wardrobe icon.</p><p>I did 4 new icon animations, and compared with standard start.</p><p>Which one do you think that looks better?</p><p>^^</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="515" src="https://www.youtube.com/embed/I8gW-yccq5Y" width="619" youtube-src-id="I8gW-yccq5Y"></iframe></div><br /><p><br /></p><p><br /></p>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com39tag:blogger.com,1999:blog-7342600892127975261.post-21813487649888290762021-02-16T00:06:00.003+01:002021-02-18T19:45:09.833+01:00Main character body<p> She's finished but I still think she could need some adjustments. What do you think?</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYMVJaEiqEf5qAaBjnc6cFdAmBsrUnA2MIyYRTMeHYRnwnI9QiMT0JVC0IY-5nc_penk6NLoeiUsVtnWjQRrYpXGoxt7HV-hTSRoFvcdU4uvPF6c278myzh_ZtTtSRGIla6-Fo3Rrvmkv/s796/4b9cc71b5fcf91e2c2953ac1f45b3f13.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="796" data-original-width="352" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglYMVJaEiqEf5qAaBjnc6cFdAmBsrUnA2MIyYRTMeHYRnwnI9QiMT0JVC0IY-5nc_penk6NLoeiUsVtnWjQRrYpXGoxt7HV-hTSRoFvcdU4uvPF6c278myzh_ZtTtSRGIla6-Fo3Rrvmkv/w284-h640/4b9cc71b5fcf91e2c2953ac1f45b3f13.png" width="284" /></a></div><br /><p>I've been making some more changes. Change mouth expression and longer neck and hair.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWp7n6NIRkLGxlxqdPAu3Wl6KJBVv93rtv_3EfcvBzanumR0RUsEg7iq3z80ggTpATWYYXoiZbF2xDXijMcxZXYqXwiP31e3wv7yYV2lh8zIHF5j7ipBqWWA7NnGEWHAT7lbisU7oj2pfq/s865/changes.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="603" data-original-width="865" height="446" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWp7n6NIRkLGxlxqdPAu3Wl6KJBVv93rtv_3EfcvBzanumR0RUsEg7iq3z80ggTpATWYYXoiZbF2xDXijMcxZXYqXwiP31e3wv7yYV2lh8zIHF5j7ipBqWWA7NnGEWHAT7lbisU7oj2pfq/w640-h446/changes.png" width="640" /></a></div><br /><p><br /></p>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com3tag:blogger.com,1999:blog-7342600892127975261.post-12417892167809326792021-02-07T18:10:00.003+01:002021-02-07T18:10:53.788+01:00 Main character face<p>I finished the main character face. So I need your opinions to improve it.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhLiDNkRgYImE_HyduYssXPSU9KhgtvVVOh_3xDrSWMbv2DAAf9DgX3Lw5n9-JPJJ1epgrDXgfF2mlyZxvubcSoxmpEMsWpfNSGBCREtg4W1M1w7aUhdfTTn-croxKgIXyt-oR4W-b97FQ/s582/head2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="536" data-original-width="582" height="369" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhLiDNkRgYImE_HyduYssXPSU9KhgtvVVOh_3xDrSWMbv2DAAf9DgX3Lw5n9-JPJJ1epgrDXgfF2mlyZxvubcSoxmpEMsWpfNSGBCREtg4W1M1w7aUhdfTTn-croxKgIXyt-oR4W-b97FQ/w400-h369/head2.png" width="400" /></a></div><br /><p></p><p><br /></p><p><br /></p>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com14tag:blogger.com,1999:blog-7342600892127975261.post-1504219917246187712021-01-14T02:31:00.000+01:002021-01-14T02:31:44.585+01:00Main character<p> I finished the main character walking animations.</p><p>What do you think?</p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwGqhUPwR1AqV-K7zZqwoco5qXBIgnQ94T0U9zKlJ22rO8ATxzvscNKSZxn8KsqdI7UD2PFeEJ9MrBwZhchPA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br /><p><br /></p>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com11tag:blogger.com,1999:blog-7342600892127975261.post-53418996280428124402020-10-31T20:27:00.002+01:002020-11-07T03:14:21.801+01:00Working on character<p>I've been messing a bit with some options for the main character. The fact is that I want to use a double tile height character.<br /></p><p>So I have 2 options:</p><ul style="text-align: left;"><li>I could use my own character. Made from scratch.</li><li>I could use resampled standard char as base for my own modifications.</li></ul><p> What do you think that looks better as start for my work?</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTX14j4-wJkLznMoZ27psNvDDWSJ897AKRvnB73ssdAqY0108-J2cvbEIzaBRq-mjiLQKytefR_d_Kwh3nCi7EpIFAikUXgirAfMjce0YCa5snrqeUgZUZg6qmOQjBfejQgKBvZp-e9n5w/s827/chars.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="658" data-original-width="827" height="510" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTX14j4-wJkLznMoZ27psNvDDWSJ897AKRvnB73ssdAqY0108-J2cvbEIzaBRq-mjiLQKytefR_d_Kwh3nCi7EpIFAikUXgirAfMjce0YCa5snrqeUgZUZg6qmOQjBfejQgKBvZp-e9n5w/w640-h510/chars.png" width="640" /></a></div><p> </p><p>Here I post a image of how I modify the standard sprite.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ZJt_27hDj8g2gvGhUgIXOSD3Zr5YQ2rmDU50lUiisxHyIpeAepw_oJ2FflIVNqV5n8inNTWVxJTezIaVlEEB7X2HBh3A5Wdq8hn_OO2pZGH7HSVgdypWChdjVjnmxLVQ4lVD_ZJl76QW/s578/evolution.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="513" data-original-width="578" height="355" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ZJt_27hDj8g2gvGhUgIXOSD3Zr5YQ2rmDU50lUiisxHyIpeAepw_oJ2FflIVNqV5n8inNTWVxJTezIaVlEEB7X2HBh3A5Wdq8hn_OO2pZGH7HSVgdypWChdjVjnmxLVQ4lVD_ZJl76QW/w400-h355/evolution.png" width="400" /></a></div><br /><p>I made some more small changes:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz_v76hv7pyV-BxHj4WEqyaDx2a2b8Bq655MrU0bGsNahveY8hiht-zEDFwWeG1ul2QcTuelrbyrWSZyNaT4D96BtGlQ5g9f-t-FBN_9Vp-95qZJt1DypAwQegPL2Zp4lXWUjBu5LUFkts/s387/character.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="387" data-original-width="162" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz_v76hv7pyV-BxHj4WEqyaDx2a2b8Bq655MrU0bGsNahveY8hiht-zEDFwWeG1ul2QcTuelrbyrWSZyNaT4D96BtGlQ5g9f-t-FBN_9Vp-95qZJt1DypAwQegPL2Zp4lXWUjBu5LUFkts/s320/character.png" /></a></div><br /><p><br /></p>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com15tag:blogger.com,1999:blog-7342600892127975261.post-76488374038694582562020-10-29T16:03:00.004+01:002020-10-29T16:03:46.658+01:00Side Project<p>I was a bit tired of working in Flash, so I wanted to start a different project. Something more simple this time. That's why I decided to start with RPGM MZ.</p><p>Now I want a game centered on story more than combat or magic. And on mental stats rather than combat stats. So I planned some kind of sandbox based in modern city environment.</p><p>So, my idea is: real world, no magic or supernatural stuff. No combat. Maybe some stealth skills at some point... but not sure. Probably not even a main story, but many side quests so you decide the kind of story you want.</p><p><br /></p><p>My inspiration comes from <a href="https://www.patreon.com/posts/anna-exciting-by-25891403">Anna Exciting Affection</a>.I wanted to do something similar, but with some improvements:</p><p>1 - Open world instead linear story (City environment)<br /></p><p>2 - More mental RPG with stats like Slutyness, Moral, Sanity... etc. <br /></p><p>3 - Pixel art characters with a few clothing options.<br /></p><p>4 - Naughy animations. (Gotta learn to use Dragonbones or Spine).</p><p>5 - Darker story, involving corruption.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWBDJZmt80jbYIrszJvFlDsElItC0z0n2AzZzGrERb7pP46SeOdHjQtmTfQMHFpTSjNeQ67FWtR3LTVdthfcZTWye4u_O6FHoWcKoYdxTFEigKKOeEp8NvLz52cBz5Ggoy-Ghy0TxyVTN/s828/RPGMZ.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="661" data-original-width="828" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCWBDJZmt80jbYIrszJvFlDsElItC0z0n2AzZzGrERb7pP46SeOdHjQtmTfQMHFpTSjNeQ67FWtR3LTVdthfcZTWye4u_O6FHoWcKoYdxTFEigKKOeEp8NvLz52cBz5Ggoy-Ghy0TxyVTN/w400-h319/RPGMZ.png" width="400" /></a></div><p><br /></p>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com7tag:blogger.com,1999:blog-7342600892127975261.post-1035444137536145122019-12-01T23:41:00.003+01:002019-12-01T23:41:43.059+01:00New item addedI let you guess what it is...<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOYDTWTSyLw-mMUDsrAaMP7d5UsubQWRV_5kqwFYRnOFMI6oWwSaqWCftZBCQSc4nIIV-MSaM3QBEBA-x7lsAeJNL__7wPArJ14CxLjeyanpGmf-y4OwWltXfdhrZG4APgh465leOqGlQN/s1600/Ink.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="71" data-original-width="88" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOYDTWTSyLw-mMUDsrAaMP7d5UsubQWRV_5kqwFYRnOFMI6oWwSaqWCftZBCQSc4nIIV-MSaM3QBEBA-x7lsAeJNL__7wPArJ14CxLjeyanpGmf-y4OwWltXfdhrZG4APgh465leOqGlQN/s1600/Ink.png" /></a></div>
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<span id="goog_1898068794"></span><span id="goog_1898068795"></span><br />H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com61tag:blogger.com,1999:blog-7342600892127975261.post-74849334131276260282019-06-11T21:29:00.001+02:002019-06-19T17:19:09.552+02:00Cum stains system added !I finally added the next feature: cum stains on Beth.<br />
<br />
<br />
There are 4 zones: Head, Boobs, Pussy and whole body (depending on where she receives the shots). The stains appear randomly, and she can receive many of them.<br />
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipl2Df23y3u9vYyijpsPw5XFKqpWy7ZKXJvuSw7vL3e9bGd2TL8heFUgHf0C4TFzVoVgD9YNPZjYn3QFGsM7H8XegmA1jgrrF4lnJiCgmt_3SpcLfo1H8WrFy7XvDUtfyJyN_wpbsAv7x5/s1600/Cum_System.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="625" data-original-width="641" height="311" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipl2Df23y3u9vYyijpsPw5XFKqpWy7ZKXJvuSw7vL3e9bGd2TL8heFUgHf0C4TFzVoVgD9YNPZjYn3QFGsM7H8XegmA1jgrrF4lnJiCgmt_3SpcLfo1H8WrFy7XvDUtfyJyN_wpbsAv7x5/s320/Cum_System.png" width="320" /></a></div>
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It can also be clean with water.<br />
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PS. I think I should release a fast update so people can test the new sweat and cum mechanics. I think I'll do in few days.<br />
<br />
PS. New demo version released (v.055). It adds cum and sweat systems, so you can try them.<br />
<br />
=^-^=H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com99tag:blogger.com,1999:blog-7342600892127975261.post-44891507179943860022019-05-20T17:31:00.002+02:002019-05-20T17:31:29.461+02:00Sweat added !I've just added the new sweat mechanic for the next update.<br />
<br />
How does sweat work in the game?<br />
<br />
First, you increase your sweat in this way:<br />
- Each walking cycle adds 1 sweat point.<br />
- Each attack or spell adds 3 sweat point.<br />
- Each sex action adds 1 sweat point.<br />
<br />
From 0 to 200 sweat points -> Range 0 (no sweat).<br />
Over 200 sweat points, each 50 sweat points increases one point the range. For example, with 320 sweat points, Beth is in the 3rd range.<br />
Maximum sweat range is 10.<br />
<br />
How sweat affect mechanics.<br />
- For humanoids, each range works at 1 point penalty to Beth's seduction.<br />
- For monsters and dirty humanoids, each range works at 1 point bonus to Beth's seduction.<br />
- Animals and some other monsters can track Beth by her scent. So, they can find Beth at higher distance when she's sweat. At maximum range, they can detect Beth at double distance than when she's clean.<br />
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Also, she can use water to clean.<br />
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<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Ec940ObxTKE/0.jpg" src="https://www.youtube.com/embed/Ec940ObxTKE?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com29tag:blogger.com,1999:blog-7342600892127975261.post-68290900637315328812019-05-14T23:19:00.003+02:002019-05-14T23:19:55.724+02:00That was a long rest...Time to go back to work!H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com14tag:blogger.com,1999:blog-7342600892127975261.post-9434657254599558182016-09-22T00:05:00.002+02:002016-09-22T00:05:55.271+02:00Another fast updateSome gamers will be able to recognize this item:<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVz8SiF6yxKWA00Pa9UiTFf7sUxhgcYGkMBk0MkzxNt7EUe7OkNGyhfM-LYCSWkE6zp-R5Q-ExD9_bFgOkLEj-t-H9osJn8s0VxQJsKkQToWtpTxSpbSQ-r49NgfEi2k7-tfYzPT6TDihZ/s1600/Stashw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="317" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVz8SiF6yxKWA00Pa9UiTFf7sUxhgcYGkMBk0MkzxNt7EUe7OkNGyhfM-LYCSWkE6zp-R5Q-ExD9_bFgOkLEj-t-H9osJn8s0VxQJsKkQToWtpTxSpbSQ-r49NgfEi2k7-tfYzPT6TDihZ/s320/Stashw.jpg" width="320" /></a></div>
<br />
In order to help players, I've added a similar item. So, since v0.5.3, you won't have any more space problems.<br />
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Here you have a video about how it works:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/XtXbM-J2Ik4/0.jpg" src="https://www.youtube.com/embed/XtXbM-J2Ik4?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com201tag:blogger.com,1999:blog-7342600892127975261.post-47989116445470110512016-09-03T01:33:00.000+02:002016-09-03T01:33:54.780+02:00Guess what...Well, I had to fix a small bug. So, I'm loading a new version (v0.52).<br />
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This new version contains the fix and a surprise... I let you discover it, hehehe.<br />
Don't expect a new H-event... it's just a minor feature...<br />
<br />
Enjoy...<br />
^_^<br />
<br />
<br />H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com96tag:blogger.com,1999:blog-7342600892127975261.post-17155914463358866562016-08-30T11:50:00.004+02:002016-08-30T11:50:46.888+02:00Bux fixedAll bugs have been fixed. New versions (with bugs fixed and faster save system) uploaded for Windows, Linux and Mac.<br />
^_^<br />
<br />
Now I'm starting to work in the next release's features.H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com15tag:blogger.com,1999:blog-7342600892127975261.post-39248127860430720022016-08-26T01:17:00.000+02:002016-08-26T09:44:57.852+02:00And now what?All bugs I've been able to replicate have been solved. Now I'm working in a improvement of the encryption algorithm. In case I can't make it, I'll have to find an AS2 library that allows it faster than my algorithm....<br />
<br />
Once done (I think I'd take me less than a week) I'll start working in the next big release, with new quests, enemies, zones ... etc. The first points of my list of task for next release are:<br />
- Tease animation, for when Beth starts sex with elf, pig trader... etc.<br />
- Vaginal sex with elf, pig trader... etc.<br />
- Cum stains.<br />
- Sweating.<br />
<br />
And more susprises (including the end of the dye quest).<br />
^_-<br />
<br />
PS. Translators are always welcome. Specially for asian languages (Japanese, Chinese, Thai, Korean... etc). You can check the available translations <a href="http://hnyarly.blogspot.com.es/p/translation.html">Here</a>.<br />
PS. You can also colaborate with the <a href="http://hnyarly.blogspot.com.es/p/artwork.html">Fanart/Artwork</a> section.<br />
PS. I'm gonna be out for a few days... H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com30tag:blogger.com,1999:blog-7342600892127975261.post-79778548908095194292016-08-23T12:32:00.002+02:002016-08-26T01:18:26.549+02:00Bugs to solve- Can't sell weared items:... Solved.<br />
- Moving hair during Elven girl event:... Solved.<br />
- Top transforming into bra:... Solved (You'll have to wait to v0.5.2 update).<br />
- Invisible leggings:... Solved (You'll have to wait to v0.5.2 update).<br />
- Stealing dick bug:... Solved (You'll have to wait to v0.5.2 update).<br />
<br />
PS. v0.5.1 uploaded. It fixs some bugs. I recommend you to delete previous save file (save.cfg). Old version may cause problems.H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com64tag:blogger.com,1999:blog-7342600892127975261.post-17071958650446953012016-08-22T13:02:00.001+02:002016-08-23T01:44:49.872+02:00v0.5 available !!!Finally, you can find v0.5 at the download section.<br />
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Future improvements:<br />
- Saving algorithm takes too much time. I must redo it faster.<br />
- The dye quest can be finished. Basically, there is no dye yet. <br />
- Incoming bugs... (such as hair at elven girl event).<br />
<br />
I've added Mac and Linux version, but haven't tested them, so I don't know if they work or not...<br />
<br />
Translations are full for Russian, Spanish, Czech, Hungarian, Dutch, Portuguese and Romanian. Partial in the other cases.<br />
<br />
Also, the Sluttyness system had suffered some slight changes... I'll let you discover them. The good news are that with the new system the maximum Sluttyness is almost 300 (in the previous one was 250), so now some events add more slutyness points than in the previous versions.<br />
<br />
PS. I've increased the price of ferret skins, so now you can somehow farm them to get some gold.<br />
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<br />H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com79tag:blogger.com,1999:blog-7342600892127975261.post-17533258659691615522016-08-14T01:59:00.001+02:002016-08-14T01:59:12.802+02:00Almost done...Finally 95%.<br />
<br />
Last 5% is translation and bug testing. I've just sent the translation file to translators.<br />
But next week I'll be traveling, so I won't have much time to test. Thus, the release will probably be in two weeks.<br />
<br />
PS. Have you checked the new <a href="http://hnyarly.blogspot.com.es/p/artwork.html">Artwork</a> section? It's basically for Fanart.<br />
First contribution done by <a href="http://vspar.blogspot.com/">VSPAR</a> (awesome drawing !!!)H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com28tag:blogger.com,1999:blog-7342600892127975261.post-78743793555965363102016-08-11T23:34:00.001+02:002016-08-11T23:35:27.548+02:00Combat system improvement...Hi:<br />
Some hardcore players consider kick attacks too powerful. I have good news for them: From now, when Beth kicks a heavy enemy (such as bears or plants), the reaction of the attack moves her back.<br />
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Also, good news: the new zone is finished and now I'm working in a new quest.<br />
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85%...<br />
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Release is coming...H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com16tag:blogger.com,1999:blog-7342600892127975261.post-88334760248006464962016-07-23T20:27:00.001+02:002016-07-23T20:27:32.830+02:00WorkingJust writting to let you know I'm working in a new quest taking place in a new zone, given by a new NPC (pig trader), involving a new boss (Ent)...<br />
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I hope it will be finished in a few days.<br />
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More news soon.H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com29tag:blogger.com,1999:blog-7342600892127975261.post-77458766796923605302016-07-05T22:08:00.001+02:002016-07-05T22:08:30.371+02:00Polymorphic itemsThat's the new feature I've been working last week.<br />
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First of all, an explanation: Imagine you find a new armour with an awesome stat, but the one you are wearing looks much better. Would you prefer a better look instead of a better stat ?<br />
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Not anymore! Here come the new polymorphic items!<br />
You can transfer stats or even the way an item looks to the new polymorphic items. For example, you can apply fire resistance from a magic pants to the Polymorphic pants. Or maybe you could transfer the look of a pretty sandals to the Polymorphic boots !!!<br />
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You can transfer any stat you want to those new items, but once you transfer it, the original item is destroyed.<br />
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So, more customization choices for the game.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3aHnHjZRA14QNEXlbsN3WW0U8ysbnt3RE92V0f8Iz221BGY5g3SAUdEvn4gkwAkx216PSVUrkfP1vYUcl-aF2xLnvzz53VkN_InHjnqYI1mX53nSmHVodsA5oJGhnDccKMwBimCE1Tnh/s1600/poly.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="315" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW3aHnHjZRA14QNEXlbsN3WW0U8ysbnt3RE92V0f8Iz221BGY5g3SAUdEvn4gkwAkx216PSVUrkfP1vYUcl-aF2xLnvzz53VkN_InHjnqYI1mX53nSmHVodsA5oJGhnDccKMwBimCE1Tnh/s400/poly.png" width="400" /></a></div>
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Only Magic Crafters NPCs can transfer stats, as you can see in the video.<br />
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H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com45tag:blogger.com,1999:blog-7342600892127975261.post-76772541521868233122016-06-05T14:36:00.002+02:002016-06-17T01:04:55.095+02:00Good/Great newsWell, finally I have recent news. They could be good or great ones...<br />
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If you had problems with the saving slots, news are great, because I finally implemented the new saving system (using the MDM zinc 3 functions). So, now the game doesn't use Flash shared objects any longer. Saved games are stored in a local file. WARNING: this may cause future bugs, that I still haven't discovered. I'll need your help.<br />
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If you don't have any problems with the game, the good news are that I finally defeated this millstone, so I can progress with the content development.<br />
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^_^<br />
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Also, as side note, those days I've been playing a great H-RPG game.<br />
<a href="http://www.dlsite.com/maniax/work/=/product_id/RJ132365.html">Married Warrior Emma - Ruins of the Ancient Empire (人妻戦士エマ 古代帝国の遺跡) </a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXJCt9tf0gXScnlaBULRxQXff7m8gHJKsA5O6TUYPR6nUsE-DYMPMNLDqo3QFxdRSzztlSj6VUbCzQmimscE51Mw5TL3FttPcc-b3r1UD5JfqD1XTwC9fN6IoFHtz20X02U6GR6zrEVRSc/s1600/RJ132365_img_main.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXJCt9tf0gXScnlaBULRxQXff7m8gHJKsA5O6TUYPR6nUsE-DYMPMNLDqo3QFxdRSzztlSj6VUbCzQmimscE51Mw5TL3FttPcc-b3r1UD5JfqD1XTwC9fN6IoFHtz20X02U6GR6zrEVRSc/s400/RJ132365_img_main.jpg" width="400" /></a></div>
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I also found an english translation by m1zuki ( thanks a lot !!! )<br />
So, that's my recomendation while waiting my next release<br />
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PS: New black dress (suggested by anon)<br />
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<br />H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com56tag:blogger.com,1999:blog-7342600892127975261.post-69051627441572420242016-04-17T17:51:00.000+02:002016-04-25T00:24:28.455+02:00Time to change MDM ZincIt seems that windowed mode is wining.<br />
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I've been trying to find some ways to make it work by the compiler (MDM Zinc) functions.<br />
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So, anyone of you guys know about another Flash to EXE compiler I could use? Even better if it adds some AS2 funtions I could use to toggle fullScreen or write/read files. Just as MDM Zinc was supposed to do.<br />
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- UPDATE !!!<br />
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Finally Zinc and me got an agreement ! I'm starting to understand how it works. So, for the next version you can swap from FullScreen to Windowed mode ! Also, ESC won't close the game anymore.<br />
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- UPDATE 2<br />
Things are going pretty well. I finally understood how to use MDM Zinc funtions. Finaly my game can toggle fullscreen, exit, read and write archives. Now I'm working in a new saving algorithm. The bad news are that Zinc is gonna die in a few days... (more info <a href="http://www.multidmedia.com/">here</a>) :-(<br />
So I'm try to get as much knowledge from their docs before it passes out!!!H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com29tag:blogger.com,1999:blog-7342600892127975261.post-69164021744685735102016-04-04T19:53:00.000+02:002016-04-04T19:55:24.584+02:00More items<span id="goog_764291958"></span><span id="goog_764291959"></span>Hi! I'm still alive! <br />
Still working on items for background...<br />
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About the features I've been investigating:<br />
- New save game systems: Impossible.<br />
- Switching window mode / full screen : Almost impossible.<br />
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So, do you prefer the game in window mode or full screen ?<br />
<span id="goog_245436820"></span><span id="goog_245436821"></span>H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com24tag:blogger.com,1999:blog-7342600892127975261.post-45357895743866435572015-11-02T20:26:00.000+01:002015-11-02T20:26:16.450+01:00Help with AS2Some players are having problems with the way AS2 stores the variables information as cookies. Thus, I'd like to find a way to write my own files from AS2, but from everything I've read, it seems almost impossible.<br />
Does anyone know how to do it?H Nyarlyhttp://www.blogger.com/profile/13263485767551330094noreply@blogger.com57tag:blogger.com,1999:blog-7342600892127975261.post-33611089086865542792015-10-22T00:27:00.000+02:002015-10-22T00:27:18.178+02:00A matter of perspectiveI'm doing some new background items. So, I have to define the perspective. What do you think I have to use? Left column looks more realistic, but right one seems more in the same perspective of mage house or RPG maker games...<br />
Opinions?<br />
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