Monday, December 29, 2014

A new female character

I'm working in a new NPC. Before going on her (doing clothes and animations), I need your comments about how to improve her look.


As you can see, she's smaller than Beth, and has a darker skin.

I won't be doing nothing while waiting for your opinions. I still have a big bug to fix, hehehe.

PS. I've re-done some changes following Kyrieru's tip. Does she look better now? I've also redone some changes in the hips. How does it look now? Any preference?



 PS. I've uploaded a new version (v0.401) in order to fix a couple of bugs. I've also added a new feature. You'll see it when Beth walks, hehehe.

Wednesday, December 24, 2014

AS2 Help needed!

I'm trying to make an "exit" button, but:

        fscommand("quit","true");
        fscommand("quit");
        fscommand("exit");

All them work in the SWF file, but none of them work for the EXE. Any idea about how to make the button works?


Friday, December 12, 2014

Open door to farming...

Finally I've implemented the drop system. So, in the next version, enemies have some probability of dropping random items. Every enemy will have different probabilities of dropping each item. Also, chests will have random loot. For example, you'll find a heal potion in 35% of chests and in 50% ents, 2% ferrets, 50% lizards, 10% bears, 2% rats... etc defeated. An so for diary pages too...

This is the drop table I'm using right now (some spanish level required for the table xD).



For the video I've uploaded, I've increased drop rate multiplied by 10.

Also, I've implemented a new use for the X key. It will allow you to drop items you don't want to carry anymore.



PS. Watch carefully the end of the video, hehehe.

Monday, December 1, 2014

SR in HD?

Well, I've added a new feature...
Next version could be played in HD 1920 x 1080 fullscreen
:p


And now I'll keep working in more playable content.

Saturday, November 8, 2014

Enemies video preview

Here you have a video of the new enemies I've done.

Enjoy ;-)

Friday, October 24, 2014

Next enemy

What do you think it's going to be?


So, opinions about how to improve the look?


Also, good news for the turkish people: the next update will include the turkish translation, thanks to Emercius.

Saturday, September 27, 2014

And more plants

I'm working in a new enemy. ;-)


Also, I'm still looking for translators, mainly to asian languages (Thai, Korean, Japanese, Chinese... etc). Translators to other languages are also welcome. If you are interested into translating SR to any language, please read this.

PS. Next update will have German and Italian translation too, thanks to Pinolo and Flaminbarny
PS. Plant enemy finished. Progressing to 40%

Saturday, September 13, 2014

More bosses

That's a new boss for the game. It's going to be a raper enemy. Any opinions or critics about the look? Is it scary enough?


I'm also working in a couple or more regular enemies. Once finished, I'll put images of them. And after critics and improvement, I'l start animating all them.

PS. Has anyone seen the first Evil dead movie? hehehe

----- UPDATE -----

I've done some changes in hands and face. Opinions?

PS. (09/24) The ent enemy is done and able to fight. The only thing I have to do is its special H-"action", hehehe. I hope it will be totally finished for the end of weekend.

Monday, August 25, 2014

Summer progress

This weekend has been great for the progress of the game. I've added a few things:
- An arrow at the inventory that points the slot for the wearable items.
- Six new items, including a ring, new sexy clothes and two erotic books. Reading those books increases Beth's hornyness.

So, I've uploaded a video where you can see the new features, and also the new enemies (bear and giant ant).


Contest:
I'll send the current test version of Sex Realm to the first one that discovers each one of the two following questions:
- What is the new ring I've added to the game?
- Who is the green guy in the picture of this post?

Write your answers in the comments.
^_^

PS. The next feature I'm going to work is an H-event, hehehe. Books are the key for this new event.
-_^

PS: Contest is over. The winners are:
- JayDon for the Claddagh ring
- Texxx. For "Rogue" the Orc, from the "I am MT" show.
I'm finishing a new H-event for the game. As soon as it's finished I'll send the test version to the winners.
;-)

Thursday, August 21, 2014

Hnyarly's recommendations

I've playing some games those last weeks that I must recommend you all. That will make shorter your wait to the next:

- The first one is Akabur's Princess Trainer. I love Akabur's art, and the game was very interesting. I got stuck a couple of times, but found a good guide, hehehe.



- The second one is Rhode's fortress: I love all Scale garden's RPGs, and this one fulfil my expectations. As in all their games, they use the concept of main character's perversion through the game (all those ideas I love and want to add to SR). Also, I love the CGs. The combat system is complex, and the battles long, so the game is not oriented to farming XP. Anyway, I enjoyed the time I spent. The main problem is that the game is in japanese only, but kR1pt0n1t3 has done a partial translation of some graphics and combat text (thanks!!!). For the game, I used chiitrans that works... well not excellent, but it helps to understand a bit of the dialogues.



- The third one is  Hextech's Motion Stopper. It's a very short RPG, but it's funny to play.



About Sex Realm, the game development is progressing very well. I've also bought a new laptop and working in flash has become a brand new experience, hehehe.

Sunday, August 3, 2014

Changes in the interface

I've been adding some details to the inventory and stats interface. What do you think?


That's the look of the old interface:

Thursday, June 26, 2014

More new enemies

For the next update, I'd like to make, at least, 4 more new enemies. This is one of them:
Do you have any opinions about it?

PS. As you can see, those last days I'm having a lot of free time to spend with my game.
^_^

PS. Does the ant look better now?


PS: Taking a deep look at Hruma's guide to ants y decided to redo the legs of the ant. I mean, in the previous model its legs look like spider legs. I think I've improved its look. Do you agree?



I've change the pattern of color for the ant. I'll probably use the darker one (right side).

Wednesday, June 25, 2014

Improvements

I'm doing some progress thanks to my new Wacom. For example, I wasn't really happy with the hands I did for the evil character in the intro, so those last days I've been trying to make a hands.

I know I'm not an artist, but I think those hands look much better. Anyway, I must keep trying to improve my drawing skills.


Sunday, June 22, 2014

Little changes in combat system

I've fixed a little problem in the combat system.

It happened when an enemy tries to find the right distance to attack Beth. The enemy tries to go to a distance in its range or attack. That is, a position in the x-axis in a distance to Beth less than "max" and more than "min". Once it reaches this distance (one od the two green zones), it attacks. The enemy always tries to get to the closer green zone. That means, if enemy's x axis value is greater than Beth's x, it will go to flank B in order to attack Beth. Otherwise, it'll go to flank A.

But if this zone is not reachable (because a wall or something that make the movement impossible), the enemy stands in a vulnerable position, tring to move to a place it can reach.

Finally I've fixed that, and when this position is not reachable, the enemy will move to the other flank to attack Beth.

I've also changed the attack detection system, so now you don't have to hit only the center of an enemy's body to damage it. Now you can hit any part to damage it.

I'll send the new version to testers in order to have their opinions about if this new combat system is well balanced or not.

PS. I'd like to have any translation to asiatic languages, such as japanese, chinese, korean, thai... Any volunteer?

Wednesday, June 18, 2014

Progressing to 15%

The bear is finished, and now it is being tested. I also added more rats, hehehe.
I did the last details of the bear with this marvel I bought a couple of weeks ago. I hope it helps me to work faster. \_(^ w ^)_/
 
More news soon!!!

Sunday, May 18, 2014

Translation starts

Finally, I have changed the code of the game to allow multiple languages. If you want to collaborate with the translation to your any language, just click here to get the instructions.

By the way, this is the current look of the bear. Thanks you all for your opinions and comments!
A friend gave me some critics about the bear, so I did more belly and neck. Do you prefer this second version?

Honestly, when I compare the last versions of the bear with the first one, I can't help feeling a bit ashamed for the first version of the bear. Those last versions look so great thanks to your opinions.

The russian version is being tested. Thanks to MosKit! Here you have a video of the current version.


Also, those languages (except spanish) are ready and mostly tested for the next release.


Tuesday, May 13, 2014

Help!

I need your help with this new enemy. Can you guys please comment how I could improve the look of this new enemy? I want to finish it before starting to animate it...


As a side note, it won't be a raper enemy, and it can't be knocked untill it looses all its health points... so kicks are not a good way to defeat it.

PS. It's supposed to be a bear...

Tuesday, April 29, 2014

Fast post

Just to show my last work... I'm pretty happy with this wheelbarrow I've done. And I'd like to show the size of the pig trader compared with Beth.



Now I have to keep working into new enemies.

Monday, April 21, 2014

Knight in shining armour

I finished the new NPC, as you can see in the picture. He's the guard that controls the bridge to the town. Once done, I realized he's pretty much like Sheldom, hahaha.



I've also done another features (as you can see in the video below):
- Some changes in the inventory: Now, the equipped items disappear from inventory, so now you have more space.
- I did a new weapon for the Guard: this kind of big axe. So, if he can have one, why not Beth too? So I created the animations and stats for this new weapon.
- I also fixed an old bug. When you are in the trader inventory, Beth's text for item description was buggy and sometimes it showed a different text for the item. Well, not anymore.


Thursday, April 17, 2014

Stuff to do...

Things I'd like to do before the next update:
- New NPC to farm sluttyness.
- Finishing the pig trader code (including H-events).
- Humanoid enemies.
- New boss (humanoid).
- Enemies' drop system.
- Persistent cum on Beth.
- Bigger forest.
- More quests.
- Fixing save algorithm.
- A store for items (like the chests in Diablo II and III)

Sunday, April 13, 2014

Traveling faster

Hi all!
It was a really long long time since my last post, so I want to show you some new stuff for the game...

First of all, a snapshot of a new background I'd been working in.




And also, I want to write about a new rune: teleport rune. First you need to set the teleport destination by a pentagram. The magic dust creates this pentagram. You can use this dust every time you want, to place the pentagram wherever you want.

Once placed, you can use the thunder rune to teleport to the pentagram. But... wait a second... that means that you can't use the wind rune when holding the thunder rune!

Not a problem, I've created the new Speed Sandals!
You won't need wind rune any more, once you have the new sandals!

:)

And now, I must keep working in SR.