I've fixed a little problem in the combat system.
It happened when an enemy tries to find the right distance to attack Beth. The enemy tries to go to a distance in its range or attack. That is, a position in the x-axis in a distance to Beth less than "max" and more than "min". Once it reaches this distance (one od the two green zones), it attacks. The enemy always tries to get to the closer green zone. That means, if enemy's x axis value is greater than Beth's x, it will go to flank B in order to attack Beth. Otherwise, it'll go to flank A.
But if this zone is not reachable (because a wall or something that make the movement impossible), the enemy stands in a vulnerable position, tring to move to a place it can reach.
Finally I've fixed that, and when this position is not reachable, the enemy will move to the other flank to attack Beth.
I've also changed the attack detection system, so now you don't have to hit only the center of an enemy's body to damage it. Now you can hit any part to damage it.
I'll send the new version to testers in order to have their opinions about if this new combat system is well balanced or not.
PS. I'd like to have any translation to asiatic languages, such as japanese, chinese, korean, thai... Any volunteer?