"So we can learn to pick ourselves up."
I figured out my problems: if I can't find a job, I must create it.
I'm going to create a game to sale (just as Kyrieru did). This will also keep my mind busy and not thinking in other issues.
I'm planning another game, not so ambitious. It will probably have those features:
- Flash programmed (for vectorial graphics better than pixel-art).
- 2D arcade: Mostly Nanocrisis-like. Engine adaptable to 2D platform games, for a side project in a future.
- Clothes damage.
- Multilingual (at least English/Japanese/Spanish, maybe Russian/Italian/French)
- A few RPG elements with talent tree.
I think I could do something like Fighting Yuna or Shinobi Girl.
If I could get as much sales as Fighting Yuna, it will be a success, and I could work as full-time H-game programer.
As soon as my idea take form, I'll start working in the first demo. Also, in order to not disapoint my fans, I'll surelly do most of the game for free, and an extra version (with only a few features) to sale.