Sunday, April 13, 2014

Traveling faster

Hi all!
It was a really long long time since my last post, so I want to show you some new stuff for the game...

First of all, a snapshot of a new background I'd been working in.




And also, I want to write about a new rune: teleport rune. First you need to set the teleport destination by a pentagram. The magic dust creates this pentagram. You can use this dust every time you want, to place the pentagram wherever you want.

Once placed, you can use the thunder rune to teleport to the pentagram. But... wait a second... that means that you can't use the wind rune when holding the thunder rune!

Not a problem, I've created the new Speed Sandals!
You won't need wind rune any more, once you have the new sandals!

:)

And now, I must keep working in SR.

30 comments:

  1. Holy shit thought you had died glad to see that was not the case

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  2. is the game also avaleble for download?

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  3. When you said you were going to the a new post i didn't think that would have been this, pretty cool.
    I have 2 questions. You've made some updates to the game does that mean you are you having more time to work on the game now? And are you a "he" or a "she"?
    Sorry my english.

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    1. In an account on Newgrounds it is told that she.

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    2. Well, I'm having a bit of time to spend with my game. I'll keep adding new stuff.

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  4. It's nice to see some progress at the long time abandonned project.
    For the future it would be very nice for us to know how much time you plan until the next features or updates. Just curious, how much time did you spend in total for implementing the stuff of this update?

    I like the idea of teleportation but I think the current teleport rune might be quite prone to bugs.
    I.E. is your current teleport still possible after you once discarded the rune or have loaded an old game?
    A better solution for faster movement might be a a limited number of "teleport places" that get activated once you run over them (like in Diablo2). When using the rune you could be teleported to any of this activated places.

    Besides as your world grows larger and larger some map might be helpful?
    A very simplified map that only shows the region you are in (and the usable teleporters) might already do the job.

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    1. I'm not sure how much time I needed for the new stuff... maybe 8-10 hours or so. Like 1-2 hours each 3 days.

      The teleport point is saved, so you can use it. But you need the rune. You can discard the thunder rune, but if you want to teleport again, you'll need another thuner rune.

      Also, to place the teleport point, you need the dust. The dust is finite, and each "teleport placing" costs 1 dust (and each dust cost 5 golds).

      And I rather prefer to allow players to place different teleport points instead of "teleport places", like Diablo II (and III).

      About the map question, I still haven't decided if it's a good idea or not. I mean, if you have map, you can't get lost, and I'd like the players to feel disorientated and some points of the game.

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    2. I agree with your point of feeling disoriented in a strange world that would be destroyed by a map. In this case better leave it out.

      What do you think, how much time will it take until the next post/update?
      Even a very rough estimation might be much more helpful for us than none!

      Besides, that little goblin creature looks funny :-)

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    3. I'd like to write a new post in 2 weeks or less.

      And, just supposing, if I keep working some hours each 2-3 days, I could release a big update by end of summer.

      About the little goblin, it's actually an eastern egg.
      xD

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  5. At last updating. Certainly, it is a pity that it not new release, but already something.
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    About Wind Rune. Whether it shouldn't make any additional feature, or to make it more powerful, than Speed Sandals? That the player had to reflect: what to choose, to the Sandal or the Rune?
    By the way, about useless subjects. For what in game in general poisonous mushrooms are necessary? Only on sale (for a scanty payment)? Or there are any ideas on the future?
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    Whether there will be further any distinctions in gameplay depending on what character the player chose on start (fighter, nerd, etc. ) except the cost of clothes and starting value of fighting skills?
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    Perhaps it is worth making something like a progress scale?
    For example: NPC – 50%, Items – 25%, Story – 30%
    Certainly, release date on it will be not counted by anybody, but it soothingly affects many users, especially if is sometimes updated. It is checked.

    As always, MosKit, guy with bad English. I hope, above-written stell it is readable.

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    1. Well, there is some choice. Speed sandals has less armour than elven boots, so if you want to use the sandals, you are sacrificing your total armour.

      And I have no idea fot useless items right now (like death god's eye or poisonous mushroom). But I like to have useless items. It's like making a jigsaw with more pieces that you really need: it adds more complexity.

      So, you can expect more useless items, hahaha.

      The character choice also defines the initial sexual skills too. But in a future version, it could also have more impact in game. But I haven't planned it for the momment.

      And I guess that when I'd be close to a new update, I'll add the old progression bar, so people would know how close the new update is.

      And don't worry, my english is worse than yours.
      xD

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    2. One more idea.
      Perhaps there is (certainly, not now, but in the future) an opportunity to do of potion mushrooms? Then even poisonous mushrooms (useless in a usual situation) can be valuable.
      Or, it is simple to make to poisonous mushrooms... additional effect. For example, temporary increase of lust and/or sluttynes.
      Otherwise why the Elf buys them for such money?

      MosKit

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    3. About mushrooms... who knows... maybe I could create a quest for them...

      About the elf, maybe he collects mushrooms... xD

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    4. Judging by its smile, it is rather he them... uses.
      Simply normal people (or elves) don't smile so 24/7. Sometimes it frightens...

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  6. Welcome back HNyarly!
    Thank you for coming back (even if the truth is you never left).
    Looking forward to seeing more :)

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    1. I was busy, but I'd love working in my game.
      :-)

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  7. New content look amazing I'm glad you got at least a chance to post an update on here I'm hope new area will hold somemore awesone h-events. at the risk of and more time till next version any chance on a gloryhole and or persistent cum on beth?

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    1. I like your suggestions, so you can be sure I'll add both at some point of the game.

      And right now I'm working in a new H-event to farm sluttyness.
      ;-)

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  8. Glad to see you back. With new content, and inspired to go on.
    Hugs,
    Brasilian guy

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  9. whould it be possbile to make the snakes rape enemys?

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    1. Not probably....
      But maybe a plant with tentacles, or an octopus

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    2. I've noticed "swarm" scenes are a recurring, but not frequent, element of the genre. Food for thought?

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  10. Great to hear that you're still active, yours is one of the most promising games of it's kind. Do you think you could work some renewable game-saving items or locations into an update? It's kind of unfortunate to have such a limited number of sessions per game file.

    Also, just in case you haven't heard, your game got a shout-out in Dusty's Castle.

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    1. I like the save system as it's now. Allowing infinite saves destroys game difficult. But I could set some save points in the game.

      I know about Dusty's eartern eggs, and so my game has references to LoK and Gorepete! My game started as a project in LoK, and LoK and Gorepete are part of my inspiration and motivation for starting the project.

      Anyway, I invite you to find my references.
      ;-)

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  11. But, we shall press witch button to teleport rune after creating the pentagram?

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    1. Once created the pentagram, you need to equip and use (key X) the Teleporting rune.

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