Sunday, August 14, 2016

Almost done...

Finally 95%.

Last 5% is translation and bug testing. I've just sent the translation file to translators.
But next week I'll be traveling, so I won't have much time to test. Thus, the release will probably be in two weeks.

PS. Have you checked the new Artwork section? It's basically for Fanart.
First contribution done by VSPAR (awesome drawing !!!)

28 comments:

  1. If you want, you can post it and everyone can be bug tester. When you'll come back from travel, you can check the all feedback.

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    Replies
    1. I prefer to give you a well tested version.
      ^_^

      Delete
  2. Fuck! 95%!
    Honestly, I could glomp you. But I would never let go.

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  3. Idea for slimes.

    When they attacked, they create «wave» of slime, which slow-down you if you too close to them: you attack or move slower.

    What it gives? You can’t stun-lock them, which easy even on level 1 (you can actually damage them since you have at least ~10 Fight, and it grind when you constantly attack them). Slime boss can be hard to come closer, but when you managed to do this, killing it is matter of «when», not «if». So, it still have chance to escape and attack you, so you must move, or you «die». It supposed to be boss, isn’t it?

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    Replies
    1. Also, not about slimes, but about lizard.

      Strange thing with it’s hit-box: even if you kick near it’s head, you still damage it. So, killing it can be too easy, when you notice this. Without it, there at least need some speed and timing, or lot of health for tanking.

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    2. You can kill anything by kicking it in the head enough times XD

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    3. Not after the next release, hehehe.

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  4. 95% YOU TEASE!!! I cant believe its been almost 2 years following this game just hoping for another update :) But seriously I agree with Unknown* unless there are any bugs that are obvious or serious let us help find them.
    *if that is your actual username great choice.

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    Replies
    1. Not at all. It's default username when I posted my comment. But looks not bad :) That would be nice if the new demo would be checked by everyone. More people, more effective bug hunting. Less load of work for the creator.

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    2. Well, I prefer tester for this task. I don't want a new user dowloading my game and playing a version with serious bugs.
      So I'll give public access to a well tested version. I mean, with the less bugs as possible.

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  5. It's been four years and seven months. A couple more weeks couldn't hurt.

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  6. 1)Will be there different ways to receive game-over except just die (non-standard game-overs, like «bad ends» from Corruption of Champions (where many, many kinds of this stuff, from overuse some dangerous items to dangerous NPC)?

    2)Can you make some kind of log? At least for quests.

    3)Chests. They one-time use only, and never respawn, unlike enemies, but have extremely poor loot (even by standards of this game; rats have better loot chances). So, maybe either make them drop better loot, or make each chest drop fixed items (like metal chest), but less strong (potions, small, but not as small like now amounts of gold, or low-level gear).

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    Replies
    1. 1) I'll probably add some other ways to get a game over.
      2) Mmmmmmm, I'm too lazy for it. xD
      3) That's a good point. I prefer making them respawm or improving the loot.

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    2. Never mind. I was going to suggest some way of handling a quest journal with very little code, but it wouldn't help as I know nothing of Flash programming.

      However, I support the alt bad ends.

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  7. Well I am really looking forward to the release. Also, thanks for the shout out there - haven't been able to do a lot of work on the color version. If you read my blog post, you'll understand, but it is going to get done.

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  8. Ideas for new runes.

    1)Earth rune: Add armor, but slow you down.
    2)Heal rune: Heal 5 HP for cost of 5 MP.

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    Replies
    1. I had the same idea for Heal rune. Earth rune seems good idea.

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    2. On the topic of new items.

      How about chastity belts, gags, or hand/ankle cuffs which prevent certain scenes from happening or cause special scenes for which they are required. Perhaps some baddies could know how to pick locks, making them useless, and others could have funny or deadly scenes where they attempt to remove them.

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    3. Three more runes.

      3)Blood rune: Work like fire rune, but have «vampiric» abilities: you heal for half of damage you deal with it (rounded down).

      4)Frost rune: After projectile hit target, target will slow-down. Useful for fast enemies. If you have different plans for frost rune, it can be Water rune, with different symbol.

      5)Death rune: Restore 5 MP for cost of 5 HP. If you highly depends of mana, can be useful.

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    4. Enemies able to pick the locks on chastity belts?
      Yes.
      The slime boss should be able to morph part of its body to pick such a lock. But the slime boss already has a forced blowjob scene.

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    5. 6)Star rune: Anti-magic variant of Earth rune. Alt variant: except slow-down, increase physic damage you receive. (and yes, I dislike this name too, just have not other one yet)

      7)Thunder rune: Have lower damage then Fire rune, but hit target instantly with lighting bolt. Also, can receive slow-down effect instead of Frost/Water rune, so they will be free for other purposes.

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    6. We would need more slots in the inventory.

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    7. If move gold and options/exit functions to other places, we will free at least 3 slots.

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    8. For the moment I prefer focusing in another features.

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  9. The impatience is killing me! At least the release will be after I end my exams xD

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