Showing posts with label Enemy. Show all posts
Showing posts with label Enemy. Show all posts

Sunday, December 4, 2011

Wolfpack

Beware their leader. And long time ago I wrote something I've planned for it.
xD


PS. On a side note, have you noticed any speed decrease from the v0.376 to the last demo? (I mean the one with wolves and roaches). I'm actually asking for general speed, not only when the bunch of roaches appear.
I'm working in some changes to improve the game performance.

PS2: For those having problems with the previous version, here I upload a version with a slight improvement of the depth algorithm. This ZIP file contains both versions for windows, in order to compare them.

Tuesday, November 22, 2011

Testing new enemies

Here you have the demo with wolves and roach. I've uploaded this demo with the new enemies to get your opinions and critics, so don't consider this as the regular game.

Windows
Linux
Mac

As long as it's a demo, you have extra gold and extra diary pages starting a new game. You can find the new enemies in the way to the white rat. Be carefull, because they are supposed to be level 4 enemies.

I finally implented the GA for the small roaches. Now I want your impressions about what is their skill exactly doing. And what do you think about it?

^_^

Thursday, November 17, 2011

More enemies

Once finished the wolf, I start designing a new enemy. At first I planned a giant bug, but then I had the big idea: something more disgusting than a bug.

For this enemy I'm designing a new concept of special attack. Nothing seen before in H-games. Not even in any kind of game...

Prepare yourself for the unexpected.
^_^


PS. Once finished the new enemy, I'll release a test version with both. Just for testing. I'll promise they're gonna be really hard to beat.

Wednesday, November 2, 2011

New enemy

This is the enemy I'm working into for the new zone. I hope you like it. ^_^

Saturday, July 16, 2011

The other slime

Here is the slime boss you'll find in the next update. This slime is a serious version, with no eyes and closer to the D&D classic slimes.
;)


A new zone has been added to the map. Now I have to make the enemies to fill it before upload.

Has anyone discovered the new magical item I created in the last update? xD

Wednesday, July 6, 2011

Here comes a new challenger

An image of the enemy I'm working on right now.


What do you think about it? Shouldn't it have eyes? Should it have mouth? Maybe be bigger?

I know what are you wondering now:
- Yes, it will do naughty things to Beth (if some conditions are met).
- It will be harder than rats. xD

PS. By the way, I've uploaded some minor changes:
- Larger font for item description.
- "Next" button changed to "Skip" button at intro.
- Bigger box-highlight in invetory.
- fixed snake movement. Before that, it sometimes went nobody knows where and disappear. Not anymore (I hope).
- Dialog box stack maximum increased to 10.
- Adjusted dialog box position.

PS2. Today's contest: In the intro, the bad guy stole a book from a university. Anyone knows the name of the university?