Sunday, May 18, 2014

Translation starts

Finally, I have changed the code of the game to allow multiple languages. If you want to collaborate with the translation to your any language, just click here to get the instructions.

By the way, this is the current look of the bear. Thanks you all for your opinions and comments!
A friend gave me some critics about the bear, so I did more belly and neck. Do you prefer this second version?

Honestly, when I compare the last versions of the bear with the first one, I can't help feeling a bit ashamed for the first version of the bear. Those last versions look so great thanks to your opinions.

The russian version is being tested. Thanks to MosKit! Here you have a video of the current version.


Also, those languages (except spanish) are ready and mostly tested for the next release.


Tuesday, May 13, 2014

Help!

I need your help with this new enemy. Can you guys please comment how I could improve the look of this new enemy? I want to finish it before starting to animate it...


As a side note, it won't be a raper enemy, and it can't be knocked untill it looses all its health points... so kicks are not a good way to defeat it.

PS. It's supposed to be a bear...

Tuesday, April 29, 2014

Fast post

Just to show my last work... I'm pretty happy with this wheelbarrow I've done. And I'd like to show the size of the pig trader compared with Beth.



Now I have to keep working into new enemies.

Monday, April 21, 2014

Knight in shining armour

I finished the new NPC, as you can see in the picture. He's the guard that controls the bridge to the town. Once done, I realized he's pretty much like Sheldom, hahaha.



I've also done another features (as you can see in the video below):
- Some changes in the inventory: Now, the equipped items disappear from inventory, so now you have more space.
- I did a new weapon for the Guard: this kind of big axe. So, if he can have one, why not Beth too? So I created the animations and stats for this new weapon.
- I also fixed an old bug. When you are in the trader inventory, Beth's text for item description was buggy and sometimes it showed a different text for the item. Well, not anymore.


Thursday, April 17, 2014

Stuff to do...

Things I'd like to do before the next update:
- New NPC to farm sluttyness.
- Finishing the pig trader code (including H-events).
- Humanoid enemies.
- New boss (humanoid).
- Enemies' drop system.
- Persistent cum on Beth.
- Bigger forest.
- More quests.
- Fixing save algorithm.
- A store for items (like the chests in Diablo II and III)

Sunday, April 13, 2014

Traveling faster

Hi all!
It was a really long long time since my last post, so I want to show you some new stuff for the game...

First of all, a snapshot of a new background I'd been working in.




And also, I want to write about a new rune: teleport rune. First you need to set the teleport destination by a pentagram. The magic dust creates this pentagram. You can use this dust every time you want, to place the pentagram wherever you want.

Once placed, you can use the thunder rune to teleport to the pentagram. But... wait a second... that means that you can't use the wind rune when holding the thunder rune!

Not a problem, I've created the new Speed Sandals!
You won't need wind rune any more, once you have the new sandals!

:)

And now, I must keep working in SR.

Thursday, April 25, 2013

Back to work

Well, it's about time to answer all those questions...
1- I'm still alive and back to work in SR.
2- I've created a new trader, and Beth should be able to "negotiate prices" with him (if she has enough, sluttyness and seduction, hehehe).

Any suggestions?